![]() Fixing the enemies, economies, combat AI, fixing the war, rebalancing missiles/CM, adding more content (ship, mission, equipment variety), adding more filters and UI features, adding more automation.all of that is just filling in some blanks and doing some tweaks. With this, I don't think anything requires a complete redesign/rethinking from the ground up (lemme know if I'm forgetting something). ![]() And I always looked forward for the next X. To end this 2-post sort-of-review in a more positive note, with X:R I modded it to hell and back to make it fun, but I always knew the game had inherent flaws that could never be fixed - I had a huge playthrough and the "busywork" and waiting around was so much that some stations I owned never produced anything the whole playthrough. ![]() ![]() Egosoft seems very motivated into making this work, but there's lots that needs looking into. I would recommend most people to give it 1-3 months at least. Until I reach some goals I have, that is. Unfortunately for me, I love this game too much and I keep slugging along. But once you got settled in and says "okay, now I'll start playing X" you bump into so many minor/major things that it gets discouraging. I feel they got the early game right, there's a lot to do for a new player that isn't locked behind ranks and stuff like that.
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